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The Games Machine 66
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Panzer Commander
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GDA-1.PZS
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INI File
|
1999-05-25
|
22KB
|
1,400 lines
[SCENARIO]
Time = 1400
Type = SINGLE
Duration = 9
Major = 15
Minor = 10
EndScen01 = 5,REACH 624,-335,865,-94
EndScen02 = 5,REACH 525,-95,765,145
EndScen03 = 1,DESTROY AT_GUN
EndScen04 = 1,DESTROY MG
[ARTILLERY_MISSIONS]
Mission1 = -275,-85,0,1,5,5,0
Aggressor1 = ALLIES
Mission2 = -275,-155,0,1,5,5,0
Aggressor2 = ALLIES
Mission3 = -275,-15,0,1,5,5,0
Aggressor3 = ALLIES
Mission4 = -345,-85,0,1,5,5,0
Aggressor4 = ALLIES
Mission5 = -205,-85,0,1,5,5,0
Aggressor5 = ALLIES
Mission6 = 305,-875,0,1,5,5,0
Aggressor6 = ALLIES
Mission7 = 305,-965,0,1,5,5,0
Aggressor7 = ALLIES
Mission8 = 305,-795,0,1,5,5,0
Aggressor8 = ALLIES
Mission9 = 235,-875,0,1,5,5,0
Aggressor9 = ALLIES
Mission10 = 385,-875,0,1,5,5,0
Aggressor10 = ALLIES
Mission11 = -445,-515,0,1,5,5,0
Aggressor11 = ALLIES
Mission12 = -445,-595,0,1,5,5,0
Aggressor12 = ALLIES
Mission13 = -445,-435,0,1,5,5,0
Aggressor13 = ALLIES
Mission14 = -525,-515,0,1,5,5,0
Aggressor14 = ALLIES
Mission15 = -365,-515,0,1,5,5,0
Aggressor15 = ALLIES
[AIRSTRIKE_MISSIONS]
[RENDERING]
MaxZ = 4800
Weather = Clear
[TERRAIN]
Map = GDA-1-T
Surface = GDA-1-S
Amplitude = 100
Set = Spring
[LANDSCAPE1]
Image = Tree1
Width = 64
Height = 128
Area = 1030, -815, 1031, -814
Count = 1
Distribution = RANDOM
[LANDSCAPE2]
Image = Tree1
Width = 64
Height = 128
Area = 986, -770, 987, -769
Count = 1
Distribution = RANDOM
[LANDSCAPE3]
Image = Tree1
Width = 64
Height = 128
Area = 986, -748, 987, -747
Count = 1
Distribution = RANDOM
[LANDSCAPE4]
Image = Tree1
Width = 64
Height = 128
Area = 978, -728, 979, -727
Count = 1
Distribution = RANDOM
[LANDSCAPE5]
Image = Tree1
Width = 64
Height = 128
Area = 945, -723, 946, -722
Count = 1
Distribution = RANDOM
[LANDSCAPE6]
Image = Tree1
Width = 64
Height = 128
Area = 938, -766, 939, -765
Count = 1
Distribution = RANDOM
[LANDSCAPE7]
Image = Tree1
Width = 64
Height = 128
Area = 971, -790, 972, -789
Count = 1
Distribution = RANDOM
[LANDSCAPE8]
Image = Tree1
Width = 64
Height = 128
Area = 1008, -778, 1009, -777
Count = 1
Distribution = RANDOM
[LANDSCAPE9]
Image = Tree1
Width = 64
Height = 128
Area = 1023, -745, 1024, -744
Count = 1
Distribution = RANDOM
[LANDSCAPE10]
Image = Tree1
Width = 64
Height = 128
Area = 1063, -733, 1064, -732
Count = 1
Distribution = RANDOM
[LANDSCAPE11]
Image = Tree1
Width = 64
Height = 128
Area = 961, -698, 962, -697
Count = 1
Distribution = RANDOM
[LANDSCAPE12]
Image = Tree1
Width = 64
Height = 128
Area = 980, -823, 981, -822
Count = 1
Distribution = RANDOM
[LANDSCAPE13]
Image = Tree1
Width = 64
Height = 128
Area = 901, -770, 902, -769
Count = 1
Distribution = RANDOM
[LANDSCAPE14]
Image = Tree1
Width = 64
Height = 128
Area = 913, -740, 914, -739
Count = 1
Distribution = RANDOM
[LANDSCAPE15]
Image = Tree1
Width = 64
Height = 128
Area = 930, -808, 931, -807
Count = 1
Distribution = RANDOM
[LANDSCAPE16]
Image = Tree1
Width = 64
Height = 128
Area = 1051, -835, 1052, -834
Count = 1
Distribution = RANDOM
[LANDSCAPE17]
Image = Tree1
Width = 64
Height = 128
Area = 1055, -808, 1056, -807
Count = 1
Distribution = RANDOM
[LANDSCAPE18]
Image = Tree1
Width = 64
Height = 128
Area = 1016, -830, 1017, -829
Count = 1
Distribution = RANDOM
[LANDSCAPE19]
Image = Tree1
Width = 64
Height = 128
Area = 1005, -810, 1006, -809
Count = 1
Distribution = RANDOM
[LANDSCAPE20]
Image = Tree1
Width = 64
Height = 128
Area = 945, -815, 946, -814
Count = 1
Distribution = RANDOM
[LANDSCAPE21]
Image = Tree1
Width = 64
Height = 128
Area = 958, -763, 959, -762
Count = 1
Distribution = RANDOM
[LANDSCAPE22]
Image = Tree1
Width = 64
Height = 128
Area = 1028, -773, 1029, -772
Count = 1
Distribution = RANDOM
[LANDSCAPE23]
Image = Tree1
Width = 64
Height = 128
Area = 1051, -708, 1052, -707
Count = 1
Distribution = RANDOM
[LANDSCAPE24]
Image = Tree1
Width = 64
Height = 128
Area = 998, -716, 999, -715
Count = 1
Distribution = RANDOM
[LANDSCAPE25]
Image = Tree1
Width = 64
Height = 128
Area = 956, -733, 957, -732
Count = 1
Distribution = RANDOM
[LANDSCAPE26]
Image = Tree1
Width = 64
Height = 128
Area = 925, -716, 926, -715
Count = 1
Distribution = RANDOM
[LANDSCAPE27]
Image = Tree1
Width = 64
Height = 128
Area = 918, -758, 919, -757
Count = 1
Distribution = RANDOM
[LANDSCAPE28]
Image = Tree1
Width = 64
Height = 128
Area = 751, -150, 752, -149
Count = 1
Distribution = RANDOM
[LANDSCAPE29]
Image = Tree1
Width = 64
Height = 128
Area = 678, -176, 679, -175
Count = 1
Distribution = RANDOM
[LANDSCAPE30]
Image = Tree1
Width = 64
Height = 128
Area = 788, -173, 789, -172
Count = 1
Distribution = RANDOM
[LANDSCAPE31]
Image = Tree1
Width = 64
Height = 128
Area = 790, -251, 791, -250
Count = 1
Distribution = RANDOM
[LANDSCAPE32]
Image = Tree1
Width = 64
Height = 128
Area = 666, -236, 667, -235
Count = 1
Distribution = RANDOM
[LANDSCAPE33]
Image = Tree1
Width = 64
Height = 128
Area = 620, -238, 621, -237
Count = 1
Distribution = RANDOM
[LANDSCAPE34]
Image = Tree1
Width = 64
Height = 128
Area = 613, -140, 614, -139
Count = 1
Distribution = RANDOM
[LANDSCAPE35]
Image = Tree1
Width = 64
Height = 128
Area = 568, -136, 569, -135
Count = 1
Distribution = RANDOM
[LANDSCAPE36]
Image = Tree1
Width = 64
Height = 128
Area = 575, -166, 576, -165
Count = 1
Distribution = RANDOM
[LANDSCAPE37]
Image = Tree1
Width = 64
Height = 128
Area = 531, -178, 532, -177
Count = 1
Distribution = RANDOM
[LANDSCAPE38]
Image = Tree1
Width = 64
Height = 128
Area = 506, -136, 507, -135
Count = 1
Distribution = RANDOM
[LANDSCAPE39]
Image = Tree1
Width = 64
Height = 128
Area = 465, -127, 466, -126
Count = 1
Distribution = RANDOM
[LANDSCAPE40]
Image = Tree1
Width = 64
Height = 128
Area = 478, -253, 479, -252
Count = 1
Distribution = RANDOM
[LANDSCAPE41]
Image = Tree1
Width = 64
Height = 128
Area = 530, -286, 531, -285
Count = 1
Distribution = RANDOM
[LANDSCAPE42]
Image = Tree1
Width = 64
Height = 128
Area = 688, -401, 689, -400
Count = 1
Distribution = RANDOM
[LANDSCAPE43]
Image = Tree1
Width = 64
Height = 128
Area = 615, -365, 616, -364
Count = 1
Distribution = RANDOM
[LANDSCAPE44]
Image = Tree1
Width = 64
Height = 128
Area = 558, -401, 559, -400
Count = 1
Distribution = RANDOM
[LANDSCAPE45]
Image = Tree1
Width = 64
Height = 128
Area = 555, -330, 556, -329
Count = 1
Distribution = RANDOM
[LANDSCAPE46]
Image = Tree1
Width = 64
Height = 128
Area = 671, -318, 672, -317
Count = 1
Distribution = RANDOM
[FOREST1]
Location = 1040, -25
Radius = 100
Plant1 = Tree1,64,128
[FOREST2]
Location = 785, -1505
Radius = 100
Plant1 = Tree1,64,128
[FOREST3]
Location = 645, 845
Radius = 100
Plant1 = Tree1,64,128
[FOREST4]
Location = -1625, 545
Radius = 100
Plant1 = Tree1,64,128
[FOREST5]
Location = 735, -76
Radius = 45
Plant1 = Tree1,64,128
[FOREST6]
Location = 736, -523
Radius = 59
Plant1 = Tree1,64,128
[FOREST7]
Location = 441, -310
Radius = 45
Plant1 = Tree1,64,128
[FOREST8]
Location = 546, -58
Radius = 64
Plant1 = Tree1,64,128
[FOREST9]
Location = 386, -125
Radius = 60
Plant1 = Tree1,64,128
[FOREST10]
Location = -1345, -1235
Radius = 100
Plant1 = Tree1,64,128
[FOREST11]
Location = -735, -1775
Radius = 100
Plant1 = Tree1,64,128
[FOREST12]
Location = -695, 1365
Radius = 100
Plant1 = Tree1,64,128
[FOREST13]
Location = -715, -35
Radius = 100
Plant1 = Tree1,64,128
[FOREST14]
Location = -275, 1985
Radius = 100
Plant1 = Tree1,64,128
[FOREST15]
Location = -1235, 815
Radius = 100
Plant1 = Tree1,64,128
[FOREST16]
Location = -735, -825
Radius = 100
Plant1 = Tree1,64,128
[FOREST17]
Location = 5, 555
Radius = 100
Plant1 = Tree1,64,128
[FOREST18]
Location = -55, -1175
Radius = 100
Plant1 = Tree1,64,128
[FOREST19]
Location = 1125, 1085
Radius = 100
Plant1 = Tree1,64,128
[FOREST20]
Location = 321, -556
Radius = 100
Plant1 = Tree1,64,128
[FOREST21]
Location = 1065, 1915
Radius = 100
Plant1 = Tree1,64,128
[FOREST22]
Location = 2215, -525
Radius = 100
Plant1 = Tree1,64,128
[FOREST23]
Location = 750, -368
Radius = 40
Plant1 = Tree1,64,128
[FOREST24]
Location = 1655, 1825
Radius = 100
Plant1 = Tree1,64,128
[FOREST25]
Location = 68, -281
Radius = 100
Plant1 = Tree1,64,128
[FOREST26]
Location = 1795, -1475
Radius = 100
Plant1 = Tree1,64,128
[FOREST27]
Location = 2215, -165
Radius = 100
Plant1 = Tree1,64,128
[FOREST28]
Location = 1585, -775
Radius = 100
Plant1 = Tree1,64,128
[FOREST29]
Location = 1785, -385
Radius = 100
Plant1 = Tree1,64,128
[FOREST30]
Location = 335, -2085
Radius = 100
Plant1 = Tree1,64,128
[FOREST31]
Location = 1095, -1045
Radius = 100
Plant1 = Tree1,64,128
[FOREST32]
Location = 615, 1525
Radius = 100
Plant1 = Tree1,64,128
[FOREST33]
Location = 556, -488
Radius = 59
Plant1 = Tree1,64,128
[FOREST34]
Location = 1865, 925
Radius = 100
Plant1 = Tree1,64,128
[FOREST35]
Location = 815, 285
Radius = 100
Plant1 = Tree1,64,128
[STRUCTURE1]
Mesh = EuroChrh
Location = 740, -275
Orientation = EAST
[STRUCTURE2]
Mesh = school
Location = 603, -170
Orientation = NORTH
[STRUCTURE3]
Mesh = BrickHos
Location = 690, -341
Orientation = EAST
[STRUCTURE4]
Mesh = BrickHos
Location = 710, -175
Orientation = NORTH
[STRUCTURE5]
Mesh = HouseG
Location = 563, -186
Orientation = NORTH
[STRUCTURE6]
Mesh = HouseG
Location = 611, -336
Orientation = WEST
[STRUCTURE7]
Mesh = HouseG
Location = 678, -151
Orientation = EAST
[STRUCTURE8]
Mesh = cafe
Location = 508, -256
Orientation = SOUTH
[STRUCTURE9]
Mesh = farm
Location = 600, -383
Orientation = NORTH
[STRUCTURE10]
Mesh = farm
Location = 535, -153
Orientation = SOUTH
[STRUCTURE11]
Mesh = Rdhouse
Location = 585, -273
Orientation = WEST
[STRUCTURE12]
Mesh = Wind
Location = -1557, 1102
Orientation = EAST
[STRUCTURE13]
Mesh = Wind
Location = -1505, 1156
Orientation = EAST
[STRUCTURE14]
Mesh = Wind
Location = -421, -1145
Orientation = EAST
[STRUCTURE15]
Mesh = Wind
Location = -491, -1186
Orientation = EAST
[STRUCTURE16]
Mesh = Wind
Location = -470, -1238
Orientation = EAST
[STRUCTURE17]
Mesh = BrickHos
Location = 1870, -180
Orientation = NORTH
[STRUCTURE18]
Mesh = houseWD
Location = 1905, -160
Orientation = EAST
[STRUCTURE19]
Mesh = houseWD
Location = 1850, -141
Orientation = NORTH
[STRUCTURE20]
Mesh = h20twr
Location = 1894, -143
Orientation = NORTH
[STRUCTURE21]
Mesh = farm
Location = 1835, -163
Orientation = EAST
[STRUCTURE22]
Mesh = farm
Location = 1083, -793
Orientation = NORTH
[STRUCTURE23]
Mesh = BrickHos
Location = 1020, -701
Orientation = WEST
[STRUCTURE24]
Mesh = HutB
Location = 915, -825
Orientation = SOUTH
[STRUCTURE25]
Mesh = houseWD
Location = 1053, -768
Orientation = WEST
[STRUCTURE26]
Mesh = houseWD
Location = 903, 1467
Orientation = WEST
[STRUCTURE27]
Mesh = houseWD
Location = 901, 1562
Orientation = NORTH
[STRUCTURE28]
Mesh = HouseG
Location = 915, 1506
Orientation = SOUTH
[STRUCTURE29]
Mesh = farm
Location = 945, 1475
Orientation = NORTH
[STRUCTURE30]
Mesh = HouseG
Location = 591, 1137
Orientation = WEST
[STRUCTURE31]
Mesh = houseWD
Location = 583, 1171
Orientation = NORTH
[STRUCTURE32]
Mesh = Wind
Location = 563, 1155
Orientation = EAST
[STRUCTURE33]
Mesh = houseWD
Location = 673, -376
Orientation = SOUTH
[STRUCTURE34]
Mesh = houseWD
Location = 501, -175
Orientation = WEST
[STRUCTURE35]
Mesh = houseWD
Location = 753, -186
Orientation = NORTH
[STRUCTURE36]
Mesh = houseWD
Location = 580, -355
Orientation = WEST
[STRUCTURE37]
Mesh = HouseG
Location = -1507, 1116
Orientation = NORTH
[STRUCTURE38]
Mesh = houseWD
Location = -1546, 1141
Orientation = WEST
[STRUCTURE39]
Mesh = houseWD
Location = -435, -1170
Orientation = SOUTH
[STRUCTURE40]
Mesh = houseWD
Location = -487, -1221
Orientation = WEST
[STRUCTURE41]
Mesh = HouseG
Location = -462, -1136
Orientation = SOUTH
[BRIDGE1]
Mesh = BridgeSt
Location = 833, -216
Orientation = EAST
[BRIDGE2]
Mesh = BridgeSt
Location = 645, 52
Orientation = NORTH
[TANK_PLATOON1]
Commander = AI
Name = PzIVD 21
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,37,-680
Order3 = WayPt,100,-680
Order4 = WayPt,152,-680
Order5 = WayPt,200,-680
Order6 = WayPt,247,-680
Order7 = WayPt,295,-680
Order8 = WayPt,340,-680
Order9 = WayPt,397,-680
Order10 = WayPt,455,-680
Order11 = WayPt,455,-635
Order12 = WayPt,455,-590
Order13 = WayPt,455,-545
Order14 = WayPt,455,-500
Order15 = WayPt,455,-455
Order16 = WayPt,455,-405
Order17 = WayPt,495,-405
Order18 = WayPt,535,-405
Order19 = WayPt,535,-372
Order20 = Attack,ALL
[TANK11]
Type = PanzerIVD
Location = -35, -680
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK12]
Type = PanzerIVD
Location = -100, -680
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK13]
Type = PanzerIVD
Location = -165, -680
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[TANK14]
Type = PanzerIVD
Location = -230, -680
Orientation = WEST
Name = Unit 3
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON2]
Commander = AI
Name = PzIVD 22
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,-100,-365
Order3 = WayPt,-100,-275
Order4 = WayPt,-100,-195
Order5 = WayPt,-100,-110
Order6 = WayPt,0,-110
Order7 = WayPt,115,-110
Order8 = WayPt,235,-110
Order9 = WayPt,235,-40
Order10 = WayPt,235,25
Order11 = WayPt,335,25
Order12 = WayPt,450,25
Order13 = WayPt,555,25
Order14 = Attack,ALL
[TANK21]
Type = PanzerIVD
Location = -225, -365
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK22]
Type = PanzerIVD
Location = -295, -365
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK23]
Type = PanzerIVD
Location = -360, -365
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[TANK_PLATOON3]
Commander = HUMAN
Name = PzIVD 25
Class = REGULAR
Alignment = AXIS
Nationality = GERMAN
Order1 = WayPt,100,-512
Order2 = WayPt,237,-375
Order3 = WayPt,395,-217
Order4 = WayPt,557,-217
Order5 = WayPt,710,-220
[TANK31]
Type = PanzerIVD
Location = -60, -515
Orientation = WEST
Name = Leader
Crew = 75,75,75,75
Texture = Images
[TANK32]
Type = PanzerIVD
Location = -125, -515
Orientation = WEST
Name = Unit 1
Crew = 75,75,75,75
Texture = Images
[TANK33]
Type = PanzerIVD
Location = -190, -515
Orientation = WEST
Name = Unit 2
Crew = 75,75,75,75
Texture = Images
[AFV_PLATOON1]
Name = StuGIIIB 23
Class = REGULAR
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL
Order2 = WayPt,-242,-1775
Order3 = WayPt,-90,-1775
Order4 = WayPt,67,-1775
Order5 = WayPt,235,-1775
Order6 = WayPt,405,-1775
Order7 = WayPt,595,-1775
Order8 = WayPt,795,-1775
Order9 = Attack,ALL
[AFV11]
Type = StuGIIIB
Location = -395, -1775
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[AFV12]
Type = StuGIIIB
Location = -420, -1775
Orientation = WEST
Name = Unit 1
Crew = 75,75,75,75
Texture = Images
[AFV_PLATOON2]
Name = StuGIIIB 24
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL
Order2 = WayPt,40,-1350
Order3 = WayPt,210,-1350
Order4 = WayPt,385,-1350
Order5 = WayPt,545,-1350
Order6 = WayPt,645,-1250
Order7 = WayPt,645,-1110
Order8 = Attack,ALL
[AFV21]
Type = StuGIIIB
Location = -190, -1350
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[AFV22]
Type = StuGIIIB
Location = -235, -1350
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[AT_GUN1]
Type = FreAT25Bunker
Location = 586, -240
Orientation = EAST
Name = 25-AT 20
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG1]
Type = FreBunkerMG2
Location = 1400, -2062
Orientation = EAST
Name = MG 2
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG2]
Type = FreBunkerMG2
Location = 1420, -1285
Orientation = EAST
Name = MG 3
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG3]
Type = FreBunkerMG2
Location = 1032, -580
Orientation = EAST
Name = MG 4
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG4]
Type = FreBunkerMG2
Location = 552, -271
Orientation = EAST
Name = MG 5
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG5]
Type = FreBunkerMG2
Location = 613, -192
Orientation = EAST
Name = MG 6
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG6]
Type = FreBunkerMG2
Location = 547, 588
Orientation = EAST
Name = MG 7
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG7]
Type = FreBunkerMG2
Location = 562, 1130
Orientation = EAST
Name = MG 8
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG8]
Type = FreBunkerMG2
Location = 891, 1531
Orientation = EAST
Name = MG 9
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MG9]
Type = FreBunkerMG2
Location = 332, 2266
Orientation = EAST
Name = MG 10
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGA]
Type = FreBunkerATR
Location = 1412, -2122
Orientation = EAST
Name = ATR 11
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGB]
Type = FreBunkerATR
Location = 1412, -1332
Orientation = EAST
Name = ATR 12
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGC]
Type = FreBunkerATR
Location = 1010, -537
Orientation = EAST
Name = ATR 13
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGD]
Type = FreBunkerATR
Location = 466, -167
Orientation = NORTH
Name = ATR 14
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGE]
Type = FreBunkerATR
Location = 551, -167
Orientation = EAST
Name = ATR 15
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGF]
Type = FreBunkerATR
Location = 538, 620
Orientation = EAST
Name = ATR 16
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGG]
Type = FreBunkerATR
Location = 585, 1193
Orientation = EAST
Name = ATR 17
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGH]
Type = FreBunkerATR
Location = 891, 1507
Orientation = EAST
Name = ATR 18
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[MGI]
Type = FreBunkerATR
Location = 342, 2296
Orientation = EAST
Name = ATR 19
Class = VETERAN
Alignment = ALLIED
Nationality = FRENCH
Crew = 80,80,80,80
Order1 = Attack,ALL
[PATH_000]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 1095, 1335
End = 1095, 1515
[PATH_001]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 1095, 1575
End = 1095, 1715
[PATH_002]
Type = HEDGEROW
Previous = -1
Degrees = 90
Inc = 1, 0
Begin = 1095, 1715
End = 1035, 1715
[PATH_003]
Type = HEDGEROW
Previous = -1
Degrees = 270
Inc = -1, 0
Begin = 875, 1715
End = 975, 1715
[PATH_004]
Type = WALL
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 1115, -725
End = 1115, -665
[PATH_005]
Type = HEDGEROW
Previous = -1
Degrees = 90
Inc = 1, 0
Begin = 1415, -245
End = 1195, -245
[PATH_006]
Type = HEDGEROW
Previous = -1
Degrees = 90
Inc = 1, 0
Begin = 1115, -885
End = 1035, -885
[PATH_007]
Type = HEDGEROW
Previous = -1
Degrees = 90
Inc = 1, 0
Begin = 995, -885
End = 875, -885
[PATH_008]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 875, -505
End = 875, -245
[PATH_009]
Type = HEDGEROW
Previous = -1
Degrees = 270
Inc = -1, 0
Begin = 1195, -885
End = 1415, -885
[PATH_010]
Type = HEDGEROW
Previous = 45
Degrees = 180
Inc = 0, 1
Begin = 1415, -885
End = 1415, -625
[PATH_011]
Type = HEDGEROW
Previous = -1
Degrees = 270
Inc = -1, 0
Begin = 875, -245
End = 1095, -245
[PATH_012]
Type = WALL
Previous = 40
Degrees = 90
Inc = 1, 0
Begin = 1115, -665
End = 1075, -665
[PATH_013]
Type = HEDGEROW
Previous = -1
Degrees = 0
Inc = 0, -1
Begin = 1415, -245
End = 1415, -505
[PATH_014]
Type = WALL
Previous = -1
Degrees = 270
Inc = -1, 0
Begin = 915, -665
End = 1035, -665
[PATH_015]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 875, -885
End = 875, -785
[PATH_016]
Type = WALL
Previous = -1
Degrees = 0
Inc = 0, -1
Begin = 1115, -765
End = 1115, -885
[PATH_017]
Type = HEDGEROW
Previous = -1
Degrees = 0
Inc = 0, -1
Begin = 875, 1515
End = 875, 1335
[PATH_018]
Type = HEDGEROW
Previous = 56
Degrees = 270
Inc = -1, 0
Begin = 875, 1335
End = 955, 1335
[PATH_019]
Type = HEDGEROW
Previous = -1
Degrees = 270
Inc = -1, 0
Begin = 995, 1335
End = 1095, 1335
[PATH_020]
Type = HEDGEROW
Previous = 61
Degrees = 0
Inc = 0, -1
Begin = 875, 1715
End = 875, 1555
[PATH_021]
Type = HEDGEROW
Previous = -1
Degrees = 180
Inc = 0, 1
Begin = 875, -745
End = 875, -565